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Barbarian Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillFury GeneratorBash Cleave Leap Attack Ground Stomp Frenzy War Cry Furious Charge Ancient Spear Fury SprenderThreatening Shout Hammer of the Ancients Battle Rage Weapon Throw Rend Seismic Slam Sprint Whirlwind SituationalIgnore Pain Revenge Over Power Earth Quake Call of the Ancients Wrath of the Berserker Active Skill Fury Generator Bash Unlocked at level 1 Generate 6 Fury per attack Brutally Smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back. alabaster PulverizeCause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy. Crimson OnslaughtAdd 7 reverberation that causes 18% weapon damage per strike. Golden UnleashedGenerate 7 additional Fury per attack. Indigo PunishEach attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times. Obsidian ClobberGives each hit a 20% chance to stun the target for 3.5 seconds. Cleave Unlocked at level 4 Generate 4 Fury per attack Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing. Alabaster RuptureEnemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards. Crimson Broad SweepIncreases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc. Golden Reaping SwingGenerate 1 Fury per enemy hit, up to 7 additional Fury total. Indigo Gathering StormDraw enemies in from 26 yards away before the strike lands. Obsidian Scattering BlastOn critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times. Leap Attack Unlocked at level 6 Generate 15 Fury Cooldown 10sec Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy. Alabaster Death from AboveLand with such force that enemies suffer a 100% chance to become stunned for 3 seconds. Crimson Call of ArreatShockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from 45.0 yards away. Golden Iron ImpactGain 700% additional armor for 4 seconds after landing. Indigo Toppling ImpactSend enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times. Obsidian LaunchJump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage. Ground Stomp Unlocked at level 8 Generate 15 Fury Cooldown 12sec Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy. Alabaster Deafening Crash Enemies in the area are slowed for 10 - 12 seconds after they recover from being stunned. Crimson Trembling Stomp Increase damage to 102% weapon damage. Golden Foot of the Mountain Increase Fury gained to 43 Fury per stomp. Indigo Wrenching Smash Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands. Obsidian Avalanche Enemies are knocked back 15 yards and inflict 175% weapon damage where they land. Frenzy Unlocked at level 11 Generate 3 Fury per attack Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for an total bonus of 75% attack speed. Alabaster Triumph Killing a creature with Frenzy heals you for 25% Life over 6 seconds. Crimson Maniac Each Frenzy effect also increases your damage by 24%. Golden Smite Adds a 35% chance to call down a bolt of lightning from above, stunning your target for 3 seconds. Indigo Sidearm Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path. Obsidian Relentless While under the effects of Frenzy you gain 22% increased movement speed. War Cry Unlocked at level 14 Generate 30 Fury Cooldown 30sec Unleash a rallying cry to increase the armor of you and all allies within 30 yards by 100% for 60 seconds. Alabaster Invigorate Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry. Crimson Hardened Wrath Increases the armor bonus to 260%. Golden Charge! Increases the Fury generated to 51 when used. Indigo Veteran's Warning War Cry also grants 27% dodge bonus. Obsidian Impunity All of your resistances are increased by 80% while affected by War Cry. Furious Charge Unlocked at level 16 Generate 15 Fury Cooldown 10sec Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy. Alabaster Merciless Assault Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds. Crimson Battering Ram Increase damage at the destination to 300% weapon damage. Golden Stamina Generate 8 Fury for each target hit while charging. Indigo Juggernaut Regain 5% of your maximum Life for each target hit by Furious Charge. Obsidian Bull Rush Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds. Ancient Spear Unlocked at level 22 Generate 15 Fury Cooldown 10sec Throw a spear up to 45 yards to pull an enemy back to you, slowing target's movement by 50% and dealing 55% weapon damage. Alabaster Rage Flip Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage. Crimson Harpoon Pierce through up to 8 enemies in a straight line and drag them all back. Golden Skirmish Increases Fury gain to 38. Indigo Grappling Hooks Throw 8 spears. Each spear will pull back the enemy that it hits. Obsidian Siphon Gain Life equal to 700% of the damage inflicted. Fury Sprender Threatening Shout Unlocked at level 1 Cost 20 Fury Shout with great ferocity, reducing damage done by enemies withing 25 yards by 50% for 15 seconds. Alabaster Grim Harvest Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2 - 9 seconds. Crimson Demoralize Affected enemies are also taunted to attack you for 9 seconds. Golden Stagger Affected enemies also have their attack speed reduced by 55%. Indigo Intimidate Affected enemies also have their movement speed reduced by 62%. Obsidian Terrify Enemies are badly shaken by the shout and have a 22% chance to drop additional treasure. Hammer of the Ancients Unlocked at level 2 Cost 20 Fury Call forth a massive hammer to smash enemies around the target for 180% weapon damage and increases critical hit change by 15%. Alabaster Thunderstrike Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds. Crimson Smash Strike a smaller area for 396% weapon damage. Golden Birthright Critical hits have a 55% chance to cause enemies to drop treasure or health globes. Indigo Rolling Thunder Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you. Obsidian The Devil's Anvil Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds. Battle Rage Unlocked at level 3 Cost 20 Fury Enter a rage which increases damage by 30% and critical hit change by 4% for 30 seconds. Alabaster Bloodshed While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies. Crimson Marauder's Rage Increase damage bonus to 100%. Golden Into the Fray Critical hits generate 7 additional Fury. Indigo Ferocity Critical hits increase the duration of the Battle Rage effect by 4.0 seconds. Obsidian Swords to Ploughshares Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes. Weapon Throw Unlocked at level 7 Cost 20 Fury Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement of the enemy by 70% for 4 seconds. Alabaster Stupefy Aim for the head, causing your target to be confused and attack other enemies for 9 seconds. Crimson Mighty Throw Increase thrown weapon damage to 462% weapon damage. Golden Dread Shot Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target. Indigo Ricochet Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other. Obsidian Throwing Hammer Hurl a hammer with a 33% chance to stun the target for 3 seconds. Rend Unlocked at level 9 Cost 20 Fury Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every seconds for 3 seconds. Alabaster Bloodbath Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage. Crimson Lacerate Increases damage to 123% weapon damage every second for 3 seconds. Golden Blood Lust; Gain 40% of the damage done by Rend as Life. Indigo Ravage Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards. Obsidian Mutilate Increase bleeding duration to 10 seconds. Seismic Slam Unlocked at level 19 Cost 30 Fury Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc. Alabaster Cracking Rift Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path. Crimson Shattered Ground Increase damage to 366% weapon damage and increases the knockback by 225%. Golden Strength from Earth Reduce Fury cost to 16 Fury. Indigo Rumble The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage. Obsidian Stagger Adds a 100% chance of stunning enemies for 3 seconds. Sprint Unlocked at level 24 Cost 20 Fury Increase movement speed by 40% for 6 seconds. Alabaster Gangway Slams through enemies, knocking them back and inflicting 200% weapon damage. Crimson Marathon Increases the movement speed bonus to 110% for 20 seconds. Golden Forced March Increase the movement speed of allies within 30 yards by 40% for 6 seconds. Indigo Scramble Increase dodge chance by 22% while sprinting. Obsidian Run Like the Wind Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage. Whirlwind Unlocked at level 27 Cost 8 Fury per second Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds. Alabaster Blood Funnel Critical strikes restore 7% of your maximum Life. Crimson Volcanic Eruption Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds. Golden Eye of the Storm Reduce the cost of Whirlwind to 4.5 Fury per second. Indigo Dust Devils Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path. Obsidian Hurricane Increase the movement speed of Whirlwind by 85%. Situational Ignore Pain Unlocked at level 5 CD60秒 This skill reduces all damage taken and grants immunity to most debuffs.5秒間、全てのダメージを65%軽減する。 Alabaster Ignorance is Bliss While Ignore Pain is active, gain 40% of all damage dealt as Life. Ignore Painがアクティブ時に、受けたダメージの40%分のライフを回復する Crimson Contempt for Weakness Reflects 65% of ignored damage back at the enemy. 無効化したダメージの65%を反射し攻撃してきた敵へダメージを与える Golden Bravado Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies. 発動した時に28y以内に居る全ての敵をノックバックさせ、CDを25秒短縮させる。またノックバックした敵へ武器ダメージの50%分のダメージを与える Indigo Iron Hide Increases duration to 13 seconds. 持続時間が13秒になる Obsidian Mob Rule Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds. 近くに居る味方にも5秒間65%軽減の効果を及ぼすようになる Revenge Unlocked at level 12 Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit. Revenge has a 10% change to become active for a short time each time you are hit by an attack. Alabaster Best Served Cold After using Revenge, your critical strike chance is increased by 27% for 10 seconds. Crimson Retribution Increase damage to 255% weapon damage. Golden Vengeance is Mine Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%. Indigo Provocation Increases the chance Revenge will become active for use to 31% each time you are hit by an attack. Obsidian Grudge Knocks enemies back 30 yards when Revenge is used. Over Power Unlocked at level 18 Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards. Overpower becomes available whenever you make a critical hit against an enemy. Alabaster Crushing Advance Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated. Crimson Killing Spree Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds. Golden Momentum Overpower generates 7 Fury for every enemy hit. Indigo Storm of Steel Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each. Obsidian Revel Heal 18% of your maximum Life whenever Overpower is used. Earth Quake Unlocked at level 21 75Fury Cooldown 120sec Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards. Alabaster Flying Boulder Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage. Crimson Aftershocks Secondary tremors knock enemies back and inflict 260% weapon damage. Golden The Mountain's Call Reduce Fury cost to 40 Fury and the cooldown to 50 seconds. Indigo Giant's Stride Secondary tremors follow your movement and inflict 260% weapon damage. Obsidian Chilling Earth Creates an icy patch causing Earthquake's damage to turn cold and slow the movement of enemies by 62%. Call of the Ancients Unlocked at level 25 75Fury Cooldown 120sec Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds. • Talic wields a sword and shield and uses the Whirlwind skill. • Korlic wields a massive polearm and uses the Cleave skill. • Madawc dual-wields axes and uses the Weapon Throw skill. Alabaster Talic's Anger Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap. Crimson Korlic's Might Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line. Golden Duty to the Clan Increase duration to 85 seconds. Indigo The Council Rises The Ancients inflict 275% weapon damage with each attack and have 175% additional armor. Obsidian Madawc's Madness Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc. Wrath of the Berserker Unlocked at level 29 75Fury Cooldown 120sec Enter a berserker rage which raises several attributes for 15 seconds. • Critical Hit 10% • Attack Speed 45% • Dodge Chance 20% • Movement Speed 20% Alabaster Slaughter killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards. Crimson Insanity While active your damage is also increased by 75%. Golden Thrive on Chaos Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect. Indigo Arreat's Wail Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them. Obsidian Mountainous Form Increase the bonus dodge chance granted to 60%.
https://w.atwiki.jp/mydefrag_jp/pages/21.html
原文 http //www.mydefrag.com/Scripts-FileActions.html 更新日 2010/12/12 (ここで取り扱っている内容の原文をコピーした日付です) AddGap Set the position of the beginning of the next zone. This command is commonly used to create a gap at the end of the zone, making the zone bigger than necessary for the files in the zone, but the command can also be used to position a zone anywhere on disk. The command will be skipped (not executed) if the zone is empty (no files are selected by the FileBoolean). The NUMBER specifies the beginning of the next zone, an absolute position on the disk. Usually it will be the ZoneEnd plus a number of bytes, but you can specify a different formula. The command will do nothing if the NUMBER is negative. It is an absolute position on disk, and a negative number would be before the beginning of the disk. The program will automatically vacate the gap between the current end of the zone and the NUMBER. It will not vacate if the DoNotVacate option is specified, or if the NUMBER is lower than current end of the zone (negative gap). If all the next zones are sorted zones (using one of the SortBy fileactions) then DoNotVacate can be used, it will save some unnecessary data movements. The * FastFill and * MoveDownFill fileactions will only move files down, never up, so files that are in a DoNotVacate gap will be left in the gap. Syntax AddGap(NUMBER [, DoNotVacate]) Example # Add a gap of 1% of the free size of the volume. AddGap(ZoneEnd + VolumeFree * 0.01) # Same, but do not vacate. AddGap(ZoneEnd + VolumeFree * 0.01 , DoNotVacate) # Add a gap 1% of the volume size AddGap(ZoneEnd + VolumeSize * 0.01) # Add a gap of 1000 clusters. AddGap(ZoneEnd + 1000 * BytesPerCluster) # Add a gap 10% of the size of the MFT. AddGap(ZoneEnd + MftSize * 0.1) See also MakeGap FileActions Defragment Defragment all the selected items. Items that are not fragmented are ignored, they are not moved. Fragmented files are moved to somewhere above the beginning of the zone, possibly outside the zone. Defragment() will not optimize the zone, it does not move all files to the zone. To do that you need to use another fileaction, for example FastFill(). But not a SortBy fileaction, because those will already defragment all items and Defragment() would then do double work. There are 2 defragmentation algorithms to choose from. The * Fast algorithm will only defragment a file if it can find a gap big enough for the entire file. It will skip files that are too big for any gap. The default defragmentation algorithm will not give up so easily, if it encounters a big file and cannot find a big gap then it will try to make a big gap by shuffling other files around. This can take a lot of time. If the * IgnoreWrapAroundFragmentation setting is active (the default) then wrap-around fragmentation is not defragmented. Syntax Defragment(OPTIONS) Options Fast ChunkSize Example FileSelect .... FileActions Defragment() FileEnd See also IgnoreWrapAroundFragmentation FileSelect FileBoolean FileActions FastFill Fill gaps as best as possible with items from above the gap, in other words, consolidate free space. FastFill is a very fast and effective way to reduce the number of gaps on the disk, and at the same time move files as far to the beginning of the disk as possible. FastFill tries to perfectly fill gaps by looking for combinations of files. If no combination can be found and without the * WithShuffling option then the largest file that fits in the gap will be used, leaving a smaller gap. If all files above the gap are larger than the gap then the gap cannot be filled and will be skipped. If the WithShuffling option is specified then the file just above the gap will be moved away, making the gap bigger. The program will then try again to find a perfect fit. When looking for a combination of perfectly fitting files the program does not test all combinations of all files. It has to limit itself because the number of permutations for even a small set of files is astronomical. There is a tendency for small files to migrate to the beginning of the zone and large files to the end. This is because small files have a better chance to fit into a gap and are therefore more likely to move down. FastFill will destroy the ordering of the files. If the zone was optimized earlier (in another MyDefrag session, running another script) by one of the SortBy actions, then consider using * MoveDownFill instead. It is slower but it will preserve the ordering. Syntax FastFill() Options WithShuffling Example FileSelect .... FileActions # Fill gaps with items from above. FastFill() FileEnd See also WithShuffling MoveDownFill ForcedFill FileSelect FileBoolean FileActions ForcedFill Move all data as fast as possible to the beginning of the zone. The function will take the highest data on disk and split it into fragments that perfectly fill the gaps at the beginning of the zone, until the first gap is after the last data. Syntax ForcedFill() Example FileSelect .... FileActions # Fill gaps with items from above. ForcedFill() FileEnd See also MoveDownFill FastFill FileSelect FileBoolean FileActions MoveDownFill Fill all the gaps by moving (shifting) items to the beginning of the zone. This will perfectly fill all the gaps and will preserve the sorting order of the files. A tiny little gap somewhere at the beginning of the zone will cause all items above the gap to be moved (shifted). In this case MoveDownFill() is only a little faster than a full SortBy***(). However, if the gap happens to be further into the zone then MoveDownFill() will save time. Syntax MoveDownFill() Example FileSelect .... FileActions # Fill gaps with items from above. MoveDownFill() FileEnd See also FastFill ForcedFill FileSelect FileBoolean FileActions MoveToEndOfDisk Move the selected files to the end of the disk. More specifically for every selected file try to find a gap above that file big enough to hold the file, and move the file to the end of that gap. If no gap is found then skip the file. Files are automatically defragmented when they are moved. This action is relatively slow, best to be used for big files only. It s because the Microsoft defragmentation API is not very efficient in finding the last gap suitable for a file. The end of the disk is the slowest part of the disk. Many people want to move the spacehogs zone (with less important files that take up a lot of space) to the end of the disk, leaving a huge empty gap between the regular files and the spacehogs. In my opinion this is a waste of perfectly good harddisk space and makes the spacehogs slower than they need to be. This is why the standard MyDefrag scripts do not move the spacehogs to the end of the disk. Syntax MoveToEndOfDisk() Example FileSelect .... FileActions # Move files to the end of the disk. MoveToEndOfDisk() FileEnd See also FileSelect FileBoolean FileActions MoveUpToZone Move the selected files to above the beginning of the zone. Files that are already above the beginning of the zone are not moved. If there is no gap above the beginning of the zone that is big enough for a particular file, then the file is not moved. Files are automatically defragmented when they are moved. This action is designed to be used in cases where the beginning of the zone has been moved upwards by a * MakeGap volumeaction and the other fileactions would not move all the files. An example is the * FastFill fileaction, which only moves files down, never up, so files could stay before the beginning of the zone. MoveUpToZone() is not needed in zones that use a SortBy fileaction, because those actions will already move all files to the zone, even files that are before the beginning of the zone. Syntax MoveUpToZone() Example # Place the next zone at 50% of the volume. MakeGap(VolumeSize * 0.5, DoNotVacate) # Select files for the zone. FileSelect .... FileActions # Make sure all files are above the beginning of the zone. MoveUpToZone() # FastFill gaps in the zone with files from above the zone. FastFill() FileEnd See also FileSelect FileBoolean FileActions PlaceNtfsSystemFiles Place the selected items and sort alphabetically by their full pathname, ascending from A to Z or descending from Z to A. This function is intended to be used together with the * SelectNtfsSystemFiles fileboolean. It is basically the same as the * SortByName fileaction, except that files can be placed inside the NTFS reserved area. MyDefrag does not (cannot) change the size or location of the NTFS reserved area. The NUMBER parameter is only used to create a gap after the MFT. When Windows is booted it will automatically re-allocate the NTFS area. First it tries to place the area just after the MFT, using whatever free gap is there up to a maximum of 12.5% of the size of the volume. If there is no gap after the MFT then Windows places the area elsewhere on disk. Windows will also reset the area when the disk is mounted, see the MyDefrag * DismountVolume action. So, to move the NTFS reserved area you have to immediately boot the computer after using MyDefrag, and even then it is not guaranteed that the NTFS reserved area will have the size and place that you want. If the MFT is not selected then the NUMBER is ignored. It is useless to combine this fileaction with other fileactions, such as "Defragment()" or "FastFill()", because it moves all the files in the zone. Another fileaction would either needlessly move files, or would destroy the sorted order of the files. Syntax PlaceNtfsSystemFiles(OPTIONS , NUMBER) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock The NUMBER parameter is a hint, specifying a desired size for the NTFS reserved area. Example FileSelect # Select all the NTFS system files. SelectNtfsSystemFiles(yes) FileActions # Place the NTFS system files, NTFS reserved area is 10% of the MFT. PlaceNtfsSystemFiles(Ascending,MftSize * 0.1) FileEnd See also SelectNtfsSystemFiles DismountVolume ReclaimNtfsReservedAreas AppendLogfile BatteryPower Debug Description DiskmapFlip ExcludeFiles ExcludeVolumes ExitIfTimeout FileMoveChunkSize IgnoreWrapAroundFragmentation Language MaxRunTime Message OtherInstances Pause ProcessPriority RememberUnmovables RunProgram RunScript SetColor SetFileColor SetScreenPowerSaver SetScreenSaver SetStatisticsWindowText SetVariable Slowdown StatusBar Title WhenFinished WindowSize WriteLogfile ZoomLevel SortByCreationDate Place the selected items and sort by the time they were created, from oldest to newest ("ascending") or from newest to oldest ("descending"). The creation date can be newer than the last-changed date, for example when a file was downloaded, or unpacked from an archive (such as zip or arj). This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortByCreationDate(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example FileSelect .... FileActions # Sort the items by CreationDate time, most recently accesses items first. SortByCreationDate(Descending) FileEnd See also FileSelect FileBoolean FileActions SortByImportSequence Place the selected items and sort by the sequence in which they were imported ("ascending") or in reversed order ("descending"). This function is designed to be used in combination with the * ImportListFromBootOptimize or the * ImportListFromFile file boolean. This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortByImportSequence(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example # Optimize the system disk for faster booting. FileSelect ImportListFromBootOptimize() FileActions SortByImportSequence(Ascending) FileEnd See also ImportListFromBootOptimize ImportListFromFile FileSelect FileBoolean FileActions SortByLastAccess Place the selected items and sort by their LastAccess time from oldest to newest ("ascending") or from newest to oldest ("descending"). Sorting by LastAccess date/time may seem like a good idea at first, but is far from perfect. The theory is that the LastAccess times will be the same on all the files that are used by an application, so sorting by LastAccess will put all the files of the application together on disk. But the LastAccess time is also updated in many other cases, not only when you run an application. In my view sorting by LastAccess can be useful in certain situations, but is essentially random and should not be used for the bulk of the data on regular disks. Sorting in "Ascending" order will put the oldest (never accessed) files at the beginning of the zone. So, the files that you use the most are placed at the end of the zone, which is a slower part of the harddisk and (usually) further away from the MFT and the directories. Sorting in "Descending" order will put the last accessed files at the beginning of the zone. So, the files that are accessed first when you start a program are placed behind files that are accessed later. Your harddisk will be working backwards. Vista by default does not update the LastAccess time. For more information see * What is "NtfsDisableLastAccessUpdate"? On FAT volumes the resolution of the LastAccess time is 1 day. NTFS delays updates to the LastAccess time by up to one hour. Some improperly programmed utilities cause a change in the LastAccess time of all items on the disk when they scan the disk. Examples are virus scanners, backup programs, text indexers. This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortByLastAccess(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example FileSelect .... FileActions # Sort the items by LastAccess time, most recently accesses items first. SortByLastAccess(Descending) FileEnd See also FileSelect FileBoolean FileActions SortByLastChange Place the selected items and sort by the time they were last changed, from oldest to newest ("ascending") or from newest to oldest ("descending"). The last-changed date can be older than the creation date, for example when a file was downloaded, or unpacked from an archive (such as zip or arj). This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortByLastChange(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example FileSelect .... FileActions # Sort the items by LastChange time, most recently accesses items first. SortByLastChange(Descending) FileEnd See also FileSelect FileBoolean FileActions SortByName Place the selected items and sort alphabetically by their full pathname, ascending from A to Z or descending from Z to A. Items are not just sorted by their filename (for example "explorer.exe"), but by their full pathname including all the folder names (for excample "c \windows\explorer.exe"). The result is that all items that are in the same folder are placed in a block together on disk, and inside that block they re sorted by their filename. If a file has multiple names (hard links) then the file is sorted by the first name that happens to be mentioned in the FAT/MFT. This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortByName(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example FileSelect .... FileActions # Sort the items by their full path. SortByName(Ascending) FileEnd See also FileSelect FileBoolean FileActions SortByNewestDate Place the selected items and sort by creation, last access, or last change date/time, whichever is newest, from oldest to newest ("ascending") or from newest to oldest ("descending"). Sorting by newest date/time may seem like a good idea at first, but is far from perfect. The theory is that the newest date/times will be the same on all the files that are used by an application, so sorting by the newest time will put all the files of the application together on disk. But the date/times are also updated in many other cases, not only when you run an application. In my view sorting by newest date/time can be useful in certain situations, but is essentially random and should not be used for the bulk of the data on regular disks. Sorting in "Ascending" order will put the oldest files at the beginning of the zone. So, the files that you use the most are placed at the end of the zone, which is a slower part of the harddisk and (usually) further away from the MFT and the directories. Sorting in "Descending" order will put the newest files at the beginning of the zone. So, the files that are accessed first when you start a program are placed behind files that are accessed later. Your harddisk will be working backwards. The creation date can be newer than the last-changed date, for example when a file was downloaded, or unpacked from an archive (such as zip or arj). This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortByNewestDate(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example FileSelect .... FileActions # Sort the items by newest time. SortByNewestDate(Descending) FileEnd See also FileSelect FileBoolean FileActions SortBySize Place the selected items and sort by size from smallest to largest ("ascending") or from largest to smallest ("descending"). This action will also defragment. It is therefore not necessary to combine it with the * Defragment action. This action will create "wrap around" fragments. For more information see the * IgnoreWrapAroundFragmentation setting. Syntax SortBySize(OPTIONS) The OPTIONS are a space-separated list of these keywords Ascending Descending SkipBlock Example FileSelect .... FileActions # Sort the items from smallest to largest. SortBySize(Ascending) FileEnd See also FileSelect FileBoolean FileActions
https://w.atwiki.jp/cydia2database/pages/20.html
Activatorの日本語化を行う スクリーンショット
https://w.atwiki.jp/konkensyu/pages/13.html
Option Explicit Sub 数値代入(カテゴリ As Variant, フラグ As Variant, 範囲 As Variant, 対象列 As Integer) Dim i As Integer, j As Integer, k As Integer, sRange As Range, sName As String 該当月に関数代入(PJPLをSUMIFする) Workbooks(カテゴリ).Activate If フラグ = 1 Then j = 7 Else j = 3 End If 「○」から「●」までのシートで関数代入~値化~合計関数戻し For i = j To Worksheets.Count - 1 Worksheets(i).Activate With Worksheets(i) ※$ZZ$8は十分値により修正の可能性有 .Cells(4, 対象列).Formula = "=SUMIF(" 範囲 "!$C$6 $ZZ$6,$B$2," 範囲 "!$C8 $ZZ8)" .Cells(4, 対象列).Copy .Range(Cells(4, 対象列), Cells(108, 対象列)).PasteSpecial Paste =xlFormulas .Range(Cells(4, 対象列), Cells(108, 対象列)).Copy .Range(Cells(4, 対象列), Cells(108, 対象列)).PasteSpecial Paste =xlValues End With For k = 1 To 105 Select Case k Case 12, 16, 29, 49, 53, 54, 55, 62, 67, 80, 81, 86, 89, 92, 93, 96, 100, 101, 105 Cells(k + 3, 対象列).Select Selection.FillRight End Select Next カーソルをA1セルに移動 Range("A1").Select Next Worksheets.Add(Before =Worksheets(1)).Name = "temp" For i = j + 1 To Worksheets.Count - 1 Cells(i, 1) = Worksheets(i).Name Next Set sRange = Cells(j + 1, 1).CurrentRegion With ActiveSheet.Sort .SortFields.Clear .SortFields.Add Key =Cells(j + 1, 1), SortOn =xlSortOnValues, Order =xlAscending .SetRange sRange .Apply End With For i = 1 To sRange.Rows.Count sName = Worksheets("temp").Cells(i + j, 1) Worksheets(sName).Move after =Worksheets(i + j - 1) Next Application.DisplayAlerts = False Worksheets("temp").Delete Application.DisplayAlerts = True End Sub Sub グループ判定(GP As String, FILE As String, AM1部 As String, AM2部 As String, MM室 As String, IMS合計 As String) If GP = "アカウントマネジメント1部" Then FILE = AM1部 ElseIf GP = "アカウントマネジメント2部" Then FLE = AM2部 ElseIf GP = "メディアマーケティング室" Then FILE = MM室 Else FILE = IMS合計 End If End Sub Sub BtoB_PJPL作成マクロ() エラーの際は「エラー処理」へ On Error GoTo エラー処理 変数定義 Dim SHEET_元帳 As Variant, SHEET_ピボット As Variant, SHEET_PJ列別PL As Variant Dim SHEET_存在判定 As Variant, SHEET_追記用PL As Variant, SHEET_ST管理表 As Variant Dim FILE_AM1部 As Variant, FILE_AM2部 As Variant, FILE_MM室 As Variant, FILE_IMS合計 As Variant, FILE_MACRO As Variant Dim ARRAY_追記ラベル As Variant Dim RANGE_ピボット As Variant, RANGE_ST管理表 As Variant, PATH_PJ列別PL_外部用 As Variant, PATH_データ格納 As Variant Dim COUNT_PJ As Variant, COUNT_行 As Variant, COLUMN_ST管理表 As Variant Dim COUNT_NEWPJ As Variant, SHEET_NEWPJPL As Variant, START_NEWPJ As Variant, END_NEWPJ As Variant Dim i As Variant, j As Variant, COLUMN_MONTH As Integer Dim xPCach As PivotCache, xPTbl As PivotTable Dim BEFORE_GP As String, AFTER_GP As String, JUDGE_GP As String Dim BEFORE_FILE As String, AFTER_FILE As String, FILE As String 名称代入 SHEET_元帳 = "元帳" SHEET_ピボット = "ピボットテーブル" SHEET_PJ列別PL = "PJPL" SHEET_存在判定 = "存在シート判定" SHEET_追記用PL = "追記用PL" SHEET_ST管理表 = Worksheets(Worksheets.Count).Name FILE_AM1部 = "アカウントマネジメント1部.xlsx" FILE_AM2部 = "アカウントマネジメント2部.xlsx" FILE_MM室 = "メディアマーケティング室.xlsx" FILE_IMS合計 = "IMS事業部(BtoB)合計.xlsx" FILE_MACRO = ActiveWorkbook.Name ARRAY_追記ラベル = Array("事業部コード", "事業部", "部室コード", "部室名", "グループコード", "グループ名") PATH_データ格納 = ActiveWorkbook.Path PATH_PJ列別PL_外部用 = "[" FILE_MACRO "]" SHEET_PJ列別PL 変数の値代入 COUNT_行 = Worksheets(SHEET_元帳).Range("A1").End(xlDown).Row ※$AG$2000は十分値により修正の可能性有 RANGE_ST管理表 = " " SHEET_ST管理表 " !$A$12 $AG$2000" COLUMN_MONTH = Range("L3").Value COLUMN_ST管理表 = Range("I4").Value 各種ファイルオープン(AM1・AM2・MM・合計)⇒マクロシートに戻す Workbooks.Open PATH_データ格納 "\" FILE_AM1部 Workbooks.Open PATH_データ格納 "\" FILE_AM2部 Workbooks.Open PATH_データ格納 "\" FILE_MM室 Workbooks.Open PATH_データ格納 "\" FILE_IMS合計 Workbooks(FILE_MACRO).Activate //--元帳操作 With Worksheets(SHEET_元帳) .Activate .Range("Q1").Value = ARRAY_追記ラベル(0) .Range("R1").Value = ARRAY_追記ラベル(1) .Range("S1").Value = ARRAY_追記ラベル(2) .Range("T1").Value = ARRAY_追記ラベル(3) .Range("U1").Value = ARRAY_追記ラベル(4) .Range("V1").Value = ARRAY_追記ラベル(5) .Range("Q2").Formula = "=VLOOKUP($K2," RANGE_ST管理表 "," COLUMN_ST管理表 "-5,0)" .Range("R2").Formula = "=VLOOKUP($K2," RANGE_ST管理表 "," COLUMN_ST管理表 "-4,0)" .Range("S2").Formula = "=VLOOKUP($K2," RANGE_ST管理表 "," COLUMN_ST管理表 "-3,0)" .Range("T2").Formula = "=VLOOKUP($K2," RANGE_ST管理表 "," COLUMN_ST管理表 "-2,0)" .Range("U2").Formula = "=VLOOKUP($K2," RANGE_ST管理表 "," COLUMN_ST管理表 "-1,0)" .Range("V2").Formula = "=VLOOKUP($K2," RANGE_ST管理表 "," COLUMN_ST管理表 ",0)" .Range("Q2 V2").Copy .Paste Range(.Range("Q2"), .Cells(COUNT_行, 17)) End With Set RANGE_ピボット = Worksheets(SHEET_元帳).Range("A1", Cells(COUNT_行, "V")) 範囲設定 Worksheets.Add Before =Worksheets(SHEET_元帳) ActiveSheet.Name = SHEET_ピボット //--ピボットテーブル作成 ①ピボットキャッシュ作成 Set xPCach = ActiveWorkbook.PivotCaches.Create _ (SourceType =xlDatabase, SourceData =RANGE_ピボット) ②ピボットキャッシュを元にピボットテーブルを作成 Set xPTbl = xPCach.CreatePivotTable _ (TableDestination =Range("A3"), TableName ="Pivot1") ③ピボットテーブルの行・列・値などにフィールドを配置 With ActiveSheet.PivotTables("Pivot1") 行フィールド設定 .AddFields RowFields =Array("PL番号", "PL科目") 列フィールド設定 With .PivotFields("プロジェクトコード") .Orientation = xlColumnField .Position = 1 End With With .PivotFields("プロジェクト名称") .Orientation = xlColumnField .Position = 2 End With データフィールド設定 With .PivotFields("金額") .Orientation = xlDataField .Function = xlSum .NumberFormat = "#,##0_ " End With 集計行非表示 .PivotFields("PL番号").Subtotals(1) = False .PivotFields("プロジェクトコード").Subtotals(1) = False .InGridDropZones = True .RowAxisLayout xlTabularRow End With ActiveSheet.Range("C6").Select ActiveWindow.FreezePanes = True //--PJPLシート追加~PJコードペースト Worksheets.Add Before =Worksheets(SHEET_ピボット) ActiveSheet.Name = SHEET_PJ列別PL Worksheets(1).Activate ActiveSheet.Range("B8", "D117").Copy ActiveSheet.Paste Worksheets(SHEET_PJ列別PL).Range("A3") Worksheets(SHEET_PJ列別PL).Range("A B").Columns.AutoFit With Worksheets(SHEET_ピボット) .Activate COUNT_PJ = .Range("A5").End(xlToRight).Column .Range("C4", Cells(5, COUNT_PJ)).Copy .Paste Worksheets(SHEET_PJ列別PL).Range("C6") .Range("C8").Select Worksheets(SHEET_ピボット).Activate COUNT_PJ = ActiveSheet.Range("A5").End(xlToRight).Column ActiveSheet.Range("C4", Cells(5, COUNT_PJ)).Copy ActiveSheet.Paste Worksheets(SHEET_PJ列別PL).Range("C6") End With ActiveWindow.FreezePanes = True ActiveWindow.Zoom = 85 //--関数代入~PJPL全体の完成(関数のまま)※Case文使う方がわかりやすい With Worksheets(SHEET_PJ列別PL) ※$ZZ$50は十分値により修正の可能性有 .Activate .Range("C8").Formula = "=IF(ISERROR(MATCH($A8,ピボットテーブル!$A$6 $A$100,0)),0,INDEX(ピボットテーブル!$C$6 $ZZ$100,MATCH($A8,ピボットテーブル!$A$6 $A$100,0),MATCH(C$6,ピボットテーブル!$C$4 $ZZ$4,0)))" .Range("C8").Copy For i = 1 To 105 Select Case i Case 12, 16, 29, 49, 53, 54, 55, 62, 67, 80, 81, 86, 89, 92, 93, 96, 100, 101, 105 Case Else .Paste Cells(i + 7, "C") End Select Next .Range("C8", "C112").Copy .Paste Range(.Range("C8"), .Cells(112, COUNT_PJ)) End With //--存在シート判定 ※6月作成後、起点セル変更H3⇒I3 2011/7/14 Worksheets(SHEET_ピボット).Activate COUNT_PJ = ActiveSheet.Range("A5").End(xlToRight).Column ActiveSheet.Range("C4", Cells(5, COUNT_PJ)).Copy With Worksheets(SHEET_存在判定) .Activate .Range("I3").PasteSpecial Paste =xlValues, Transpose =True COUNT_PJ = .Range("I3").End(xlDown).Row START_NEWPJ = .Range("B3").End(xlDown).Row + 1 END_NEWPJ = START_NEWPJ ※$B$1000は十分値により修正の可能性有 .Range("K3").Formula = "=IF(ISERROR(VLOOKUP($I3,$B$3 $B$1000,1,0)),""NG"",""OK"")" .Range("K3").Copy .Paste Range(.Range("K3"), .Cells(COUNT_PJ, "K")) For i = 3 To COUNT_PJ If .Cells(i, "K").Value = "NG" Then COUNT_NEWPJ = .Range("B3").End(xlDown).Row + 1 .Range(.Cells(i, "I"), .Cells(i, "J")).Copy .Cells(COUNT_NEWPJ, "B").PasteSpecial Paste =xlValues .Cells(COUNT_NEWPJ, "D").Formula = "=SUBSTITUTE(LEFTB(CONCATENATE(IF(B" COUNT_NEWPJ " =1000,B" COUNT_NEWPJ ",0 B" COUNT_NEWPJ "),C" COUNT_NEWPJ "),30),""/"","" "")" .Cells(COUNT_NEWPJ, "E").Formula = "=VLOOKUP($B" COUNT_NEWPJ "," RANGE_ST管理表 "," COLUMN_ST管理表 ",0)" END_NEWPJ = END_NEWPJ + 1 End If Next .Range("F3").Formula = "=VLOOKUP($B3," RANGE_ST管理表 "," COLUMN_ST管理表 ",0)" .Range("G3").Formula = "=IF($E3=$F3,""OK"",""NG"")" .Range("F3", "G3").Copy .Paste Range(.Range("F3"), .Cells(END_NEWPJ - 1, "F")) End With //--新規PJのPLシート追加 テスト用 START_NEWPJ = 225 END_NEWPJ = 226 新規PJPLに関する情報を追記用PLに代入 For j = START_NEWPJ To END_NEWPJ - 1 With Worksheets(SHEET_追記用PL) .Range("B2") = Worksheets(SHEET_存在判定).Cells(j, "B").Value .Range("E2") = Worksheets(SHEET_存在判定).Cells(j, "C").Value SHEET_NEWPJPL = Worksheets(SHEET_存在判定).Cells(j, "D").Value JUDGE_GP = Worksheets(SHEET_存在判定).Cells(j, "E").Value グループ判定 グループ判定 JUDGE_GP, FILE, FILE_AM1部, FILE_AM2部, FILE_MM室, FILE_IMS合計 If JUDGE_GP = "アカウントマネジメント1部" Then FILE_追記 = FILE_AM1部 ElseIf JUDGE_GP = "アカウントマネジメント2部" Then FILE_追記 = FILE_AM2部 ElseIf JUDGE_GP = "メディアマーケティング室" Then FILE_追記 = FILE_MM室 Else FILE_追記 = FILE_IMS合計 End If 新規PJPL追加 .Copy Before =Workbooks(FILE_追記).Worksheets("●") End With シート名を変更して、マクロシートに戻る ActiveSheet.Name = SHEET_NEWPJPL Workbooks(FILE_MACRO).Activate Next PJの部門が変更になったシートを移動させる With Worksheets(SHEET_存在判定) For j = 3 To START_NEWPJ - 1 If Cells(j, "G") = "NG" Then BEFORE_GP = .Cells(j, "E").Value AFTER_GP = .Cells(j, "F").Value グループ判定 BEFORE_GP, BEFORE_FILE, FILE_AM1部, FILE_AM2部, FILE_MM室, FILE_IMS合計 グループ判定 AFTER_GP, AFTER_FILE, FILE_AM1部, FILE_AM2部, FILE_MM室, FILE_IMS合計 BEFOREファイル呼び出し 該当シート捜索 AFTERシートに移動 //--各データで数値代入※合計データのみフラグ「1」を立てる 数値代入 FILE_AM1部, 0, PATH_PJ列別PL_外部用, COLUMN_MONTH 数値代入 FILE_AM2部, 0, PATH_PJ列別PL_外部用, COLUMN_MONTH 数値代入 FILE_MM室, 0, PATH_PJ列別PL_外部用, COLUMN_MONTH 数値代入 FILE_IMS合計, 1, PATH_PJ列別PL_外部用, COLUMN_MONTH //--IMS合計の総計PL金額とマクロのPJ列別PLの各行合計と一致するか確認する With Workbooks(FILE_MACRO).Worksheets(SHEET_PJ列別PL) .Activate COUNT_PJ = .Range("A7").End(xlToRight).Column .Cells(7, COUNT_PJ + 1).Value = "PJ合計" .Cells(7, COUNT_PJ + 2).Value = "IMS合計PLより" .Cells(7, COUNT_PJ + 3).Value = "差異" .Cells(8, COUNT_PJ + 1).Formula = "=SUM(C8:" Cells(8, COUNT_PJ).Address(0, 0) ")" .Cells(8, COUNT_PJ + 3).Formula = "=" Cells(8, COUNT_PJ + 2).Address(0, 0) "-" Cells(8, COUNT_PJ + 1).Address(0, 0) .Range(Cells(8, COUNT_PJ + 1), Cells(8, COUNT_PJ + 3)).Copy .Paste Range(Cells(8, COUNT_PJ + 1), Cells(112, COUNT_PJ + 1)) End With Workbooks(FILE_IMS合計).Worksheets(1).Activate Range(Cells(4, COLUMN_MONTH), Cells(108, COLUMN_MONTH)).Copy Workbooks(FILE_MACRO).Worksheets(SHEET_PJ列別PL).Activate ActiveSheet.Cells(8, COUNT_PJ + 2).PasteSpecial Paste =xlValues Exit Sub エラー発生時の処理 エラー処理 MsgBox Err.Number " " Err.Description End Sub
https://w.atwiki.jp/sevenscode/pages/58.html
Sanctify 2.0 アーティスト名 Alkome 譜面作成者 マジックボックス BPM 170 シンプル カオス Normal Hard Master Normal Hard Master 3 232 4 378 6 688 3 173 4 355 7 602 入手方法(実装日) 初期(2019/10/21)から実装 ショップにて購入(500MC) 解説 曲や譜面について 参考動画 公式音源 動画リンク
https://w.atwiki.jp/asigami/pages/900.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Private Eye atomsoak ft. cerol X3 激12 160 291/44 STREAM VOLTAGE AIR FREEZE CHAOS 56 53 20 85 15 激譜面(12) 譜面 http //eba502.web.fc2.com/fumen/ddr/x3/priv_eye_4m.html 動画 http //www.youtube.com/watch?v=Fb5CiMS1Y68 (x2.0,NOTE) https //www.youtube.com/watch?v=LW0bQKiw6zI (x2.0, NOTE) 解説 曲に合わせた8分踏みと同時踏みがメイン。16分踏みが全く出ない分、足運びを考えさせられる配置が多い。 FA絡みの配置が非常に多い。サビにはボックス・回転orスイッチしないと交互に踏めない配置もあるため注意。 終盤の8分滝に交互難配置が混ざっている点も注意。 コメント コメント(感想など) 新手のフリスペ。 -- 名無しさん (2012-01-27 12 54 51) 作曲者はncの所属してるトコの社長さんだったり、勇者のくせになまいきだ。とか龍が如くシリーズで曲作ってた人だったりするんだよな -- 名無しさん (2012-07-06 23 57 10) ↑おぉ、マジか。俺的にそれは某番組的に言うなら16へぇあげるわ。この曲今作で一番好きなんだよ。よくねぇ? -- ←↑↓→↑↓← (2012-07-07 00 23 11) ↑私は最初から入っている新曲の中では印象的だと思う。ジャケ絵とかプレビューとか。 -- 名無しさん (2012-07-07 21 15 41) 中盤から頻出する短いFAは無視できる(踏み続けなくてもセーフ)ので、スライド使いまくりでもコンボをつないで抜けることが出来てしまう。 -- 名無しさん (2014-07-30 13 47 02) 名前 コメント
https://w.atwiki.jp/news_sourse/pages/66.html
asahi_com:朝日新聞社の速報ニュースサイト http //www.asahi.com/ ※「福岡 転落」で検索 asahi_com(朝日新聞社):乗用車、横から進入の車と衝突し転落か 太宰府事故 - 社会 http //megalodon.jp/2010-1228-1706-58/www.asahi.com/national/update/1225/SEB201012250001.html 2010年12月25日3時9分 県道を走っていた乗用車に、脇道から進入した車が衝突し、乗用車が池に転落した可能性があるという。 篠振池のすぐそばに住む男性(76)によると、25日午前1時半ごろ、たんかに乗せられ、布かビニールで覆われた人2人が池から引き揚げられていたという。池は深さ2メートル程で、県道沿いの部分には脇に街路樹とガードレールがあるが、県道と交差する道路沿いの部分には高さ1メートルほどのガードレールしかないという。それでも「余程のスピードで突っ込まないと突き破れないのでは」と話す。 asahi_com(朝日新聞社):水温1度 「中に子どもが」叫ぶ女性 太宰府転落 - 社会 http //megalodon.jp/2010-1228-0607-53/www.asahi.com/national/update/1225/SEB201012250002.html 2010年12月25日3時29分 県道を走っていた乗用車に、脇道から進入した車が衝突し、乗用車が池に転落した可能性があるという。 近くに住む女性(28)は水没する車を目撃。事故にあった男女を介抱したという。 「夜11時半ごろ、クラクションの大きな音がした後、ドーンとぶつかるような音がした。事故かと思ってベランダに出たら、水面から車が3分の1くらい出ていて、だんだん沈んでいった。110番と119番通報をして、家から外に出ると、若い男女2人が『中に子どもがいる』『助けて』と叫んでいた。女性は子どもの名前を叫んでパニックになっている様子だった。ずぶぬれだったので、タオルを掛けてあげたり、背中をさすってあげたりした。池の隣のマンションの住民も、音を聞いて出てきているようだった」と話した。 転落した黒の乗用車は、福岡県警が用意した2台のクレーン車でゆっくりと引き揚げられた。車内に取り残されていた人はおらず、県警のダイバー数人が池に潜り、捜索を続けた。水温は1度前後と、きわめて冷たいという。 現場付近のガソリンスタンドの従業員の男性によると、大きな衝突音が2回して、しばらくして消防車やパトカーが現場に来たという。 気がつくと、ガソリンスタンドには左前のバンパーが破損した黒の小型乗用車が止まっていたという。 asahi_com(朝日新聞社):乗用車衝突、池に転落、計6人死亡1人重体 太宰府 - 社会 http //megalodon.jp/2010-1225-0748-54/www.asahi.com/national/update/1225/SEB201012240065.html 2010年12月25日6時0分 乗用車に乗っていた9人のうち5人が死亡。さらに池から同市青葉台4丁目、アルバイト秦智之さん(26)が引き揚げられ、死亡が確認された。現場近くに運転手不在の車が止まっており、県警は秦さんがこの車を運転していたとみて調べている。 乗用車に乗っていたほかの3人(男性2人、女性1人)は命に別条はないという。 現場は、JR鹿児島線の水城駅の南約800メートルにある県道沿いの池。交差点に面しており、スポーツ公園やテニスコートなどがある施設の一角で、池に転落する音を聞いた人が通報したという。 同署によると、秦さんは自ら池に飛び込んだという目撃情報があるという。衝突事故の後、池に転落した9人を助けようとした可能性があるとみて調べている。 asahi_com(朝日新聞社):終業式の夜、暗転 同乗の6人同級生 太宰府・車転落 - 社会 http //megalodon.jp/2011-0110-1636-14/www.asahi.com/national/update/1225/SEB201012250011.html 2010年12月25日17時2分 asahi_com(朝日新聞社):終業式の夜、暗転 同乗の6人同級生 太宰府・車転落 - 社会 http //megalodon.jp/2010-1228-1730-28/www.asahi.com/national/update/1225/SEB201012250011_01.html 2010年12月25日17時2分 ワゴン車と衝突した乗用車に乗っていた秦智之さんの太宰府市の自宅は家族らも留守の様子。窓にはカーテンが引かれ、ひっそりしていた。近所の夫婦によると、秦さんが犬を散歩させるのをよく見かけた。道で会えば、「こんにちは」などと必ずあいさつをして、優しい感じの好青年という印象を持っていたという。 3人きょうだいで、男は秦さんだけ。時折、職人がはくニッカボッカのズボンで仕事に出かけていたという。中学校の同級生は「土木関係の仕事を頑張っていた」と話した。 asahi_com(朝日新聞社):生後6カ月の悠斗ちゃんも… 太宰府の事故、死者7人に - 社会 http //megalodon.jp/2010-1225-2256-41/www.asahi.com/national/update/1225/SEB201012250015.html 2010年12月25日22時33分 県警筑紫野署は同日、ワゴン車の男性2人は水死と発表。女性3人と乗用車の男性も水死の可能性が高いとみている。男児の死因も調べている。 同署によると、ワゴン車は右側が大破し、乗用車は左前が損傷していた。車の損傷部位から、同署は片側2車線の県道を並んで走っていたワゴン車と乗用車が何らかの事情で衝突し、弾みでワゴン車が池に落ちた可能性があるとみて、事故原因を詳しく調べている。 ワゴン車は、助かった木村光志(みつゆき)さん(18)=同市黒木町本分=の父親(46)の名義だった。光志さんは事故後、父親と電話で話した際、「途中まで自分が運転したが、事故時は友達と運転を代わっていた」と話していたという。 同署は、ワゴン車をだれが運転していたかや、乗用車となぜ衝突したのかなどについて、助かった18歳の男女3人らから事情を聴いている。3人からアルコールは検知されなかったという。 同署は、現場の池の水を抜いて、ほかに事故に巻き込まれた被害者の有無や、事故原因の特定につながる遺留品の捜索を検討したが、歩行者が巻き込まれたなどの目撃情報がないことなどから、実施を見送った。 ◆事故に遭った方々 【亡くなった方々】 ●乗用車 福岡県太宰府市青葉台4丁目、アルバイト、秦(しん)智之さん(26) ●ワゴン車 同県八女市黒木町木屋、八女農業高校3年、井手綾美さん(17)▽同県久留米市荒木町藤田、同、石原瞳さん(18)▽同県筑後市山ノ井、同、末吉泰子さん(18)▽八女市黒木町大淵、農業手伝い、佐藤慎一郎さん(18)▽同市黒木町湯辺田、アルバイト、山本翔さん(18)、息子の悠斗ちゃん(6カ月) 【助かった方々】 ●ワゴン車 八女市黒木町本分、パート、木村光志さん(18)▽八女市黒木町大淵、西日本短大付属高校3年生、堀川達也さん(18)▽八女市黒木町湯辺田、山本佑紀さん(18)=悠斗ちゃんの母親 asahi_com(朝日新聞社):ワゴン車が池に転落、計7人死亡 太宰府で衝突事故 - 社会 http //megalodon.jp/2010-1226-0718-07/www.asahi.com/national/update/1225/SEB201012240065.html 2010年12月25日23時58分 ワゴン車の男性2人は水死、女性3人と秦さんも水死の可能性が高いと県警はみている。 秦さんは自ら池に飛び込んだという目撃情報があるという。池に転落した9人を助けようとした可能性があるとみて調べている。 ワゴン車は右側が大破、乗用車は左前が破損していたという。車の損傷部位から、同署はワゴン車と乗用車が県道を福岡市方面に並んで走り、何らかの事情で衝突した弾みでワゴン車が池に転落した可能性があるとみて、詳しい事故原因を調べている。池に沿って設置された高さ約1メートルの金属製の柵の一部がなぎ倒されるなど、約10メートルにわたって破損していた。 近くには商店やマンション、住宅なども立ち並び、ワゴン車が池に転落する音を聞いた人が通報したという。 気象庁によると、太宰府市の事故当時の気温は約3度。同署によると、池の水温は5度だったという。 asahi_com:クレーンで池から引き揚げられるワゴン車=25日午前2時17分、福岡県太宰府市、長沢幹城撮影 - ピックアップフォト http //www.asahi.com/photonews/SEB201012240065.html http //megalodon.jp/2011-0112-1710-46/www.asahi.com/photonews/SEB201012240065.html http //megalodon.jp/2011-0112-1709-29/www.asahi.com/photonews/images/SEB201012250007.jpg クレーンで池から引き揚げられるワゴン車=25日午前2時17分、福岡県太宰府市、長沢幹城撮影 ( 2010年12月25日23時58分更新) asahi_com(朝日新聞社):ワゴン車が池に転落、計7人死亡 太宰府で衝突事故 - プレーバック1週間 http //www.asahi.com/special/playback/SEB201012240065.html http //megalodon.jp/2011-0112-1712-46/www.asahi.com/special/playback/SEB201012240065.html 2010年12月25日23時58分 asahi_com(朝日新聞社):視界さえぎるにごり水、手探りの救助及ばず 太宰府事故 - 社会 http //megalodon.jp/2010-1228-0744-26/www.asahi.com/national/update/1226/SEB201012260041.html 2010年12月26日22時41分 現場で救助隊長を務めた筑紫野消防署の本田豊章係長(37)らによると、救助隊は24日午後11時50分ごろ現場に到着。事前に「車内に5~6人いる。別にあと1人が池に飛び込んだ」との情報を得ていたが、池は濁りがひどく、投光器を使っても車の場所がわからなかった。隊員が潜ってワゴン車を発見。岸から約5メートル離れていたため、ウインチを使って車を岸に寄せたほうがいいと判断した。 その途中、車の後部のすき間から隊員2人が手を入れて車内を探ると、生後6カ月の山本悠斗ちゃんの頭に触れた。真っ先に引き出したが、救出できた時には到着から約1時間が過ぎていた。 水温が約5度と低く、水中の作業は15~20分ごとに交代して行ったという。悠斗ちゃんを引き揚げたあと、さらに約1時間かけて車内から4人を救出。福岡県警の潜水隊が水中から残る2人を引き揚げ、救助が終わったのは事故発生から約4時間半後だった。車内や水中から救助した7人全員が死亡した。 現場指揮隊長を務めた太宰府消防署の中嶋幸博課長(59)は「1分1秒でも早く救出しようと最善を尽くしたが、条件があまりにも悪かった」と話した。 asahi_com(朝日新聞社):太宰府事故 犠牲者からアルコール検出されず - 社会 http //megalodon.jp/2010-1228-1722-59/www.asahi.com/national/update/1227/SEB201012270030.html 2010年12月27日12時30分 福岡県警は27日、犠牲者の遺体を鑑定した結果、アルコールが検出されなかったと発表した。また、運転免許を持っていたのは乗用車の男性(26)とワゴン車の18歳の男女4人とわかった。県警は事故原因や誰がワゴン車を運転していたのかについて調べを進めている。 県警によると、助かったワゴン車の男女3人からはアルコールが検出されなかったほか、遺体を鑑定した結果、乗用車の男性とワゴン車の男女4人の計5人からはアルコールが検出されなかった。ワゴン車に乗っていた女子高校生(18)と6カ月の男児については、検体が取れず鑑定ができなかったと説明している。 県警は同日午前、現場の池で事故原因の特定につながる遺留品がないか捜索をした。 現場は片側2車線の直線道路。県警は2台の破損状況などから、左側をワゴン車が、右側を乗用車が並走していて、何らかの原因でぶつかった可能性があるとみている。 asahi_com(朝日新聞社):転落ワゴン車、4人が免許=運転者特定急ぐ―福岡県警 - 社会 http //www.asahi.com/national/jiji/JJT201012270042.html http //megalodon.jp/2011-0112-1726-14/www.asahi.com/national/jiji/JJT201012270042.html 2010年12月27日13時6分 [時事通信社] asahi_com(朝日新聞社):親子の通夜、しめやかに=高校では全校集会―福岡7人死亡事故 - 社会 http //www.asahi.com/national/jiji/JJT201012270152.html http //megalodon.jp/2011-0112-1722-03/www.asahi.com/national/jiji/JJT201012270152.html 2010年12月27日22時6分 [時事通信社] asahi_com(朝日新聞社):双方の運転手を書類送検へ=7人死亡転落事故―福岡県警 - 社会 http //www.asahi.com/national/jiji/JJT201102150055.html http //megalodon.jp/2011-0216-0220-44/www.asahi.com/national/jiji/JJT201102150055.html 2011年2月15日13時6分 [時事通信社] asahi_com(朝日新聞社):双方の運転手書類送検=7人死亡転落事故、前方不注意―福岡県警 - 社会 http //www.asahi.com/national/jiji/JJT201102180106.html http //megalodon.jp/2011-0218-2022-17/www.asahi.com/national/jiji/JJT201102180106.html 2011年2月18日19時41分 [時事通信社]
https://w.atwiki.jp/feedback1970/pages/40.html
source sysutil.c line 124 - 149 function 124 void 125 vsf_sysutil_check_pending_actions( 126 const enum EVSFSysUtilInterruptContext context, int retval, int fd) 127 { 128 unsigned int i; 129 /* Check the i/o handler before the signal handlers */ 130 if (s_io_handler !s_io_handler_running context == kVSFSysUtilIO) 131 { 132 s_io_handler_running = 1; 133 (*s_io_handler)(retval, fd, s_p_io_handler_private); 134 s_io_handler_running = 0; 135 } 136 for (i=0; i NSIG; ++i) 137 { 138 if (s_sig_details[i].pending !s_sig_details[i].running) 139 { 140 s_sig_details[i].running = 1; 141 if (s_sig_details[i].sync_sig_handler) 142 { 143 s_sig_details[i].pending = 0; 144 (*(s_sig_details[i].sync_sig_handler))(s_sig_details[i].p_private); 145 } 146 s_sig_details[i].running = 0; 147 } 148 } 149 }
https://w.atwiki.jp/kosenkmitl0/pages/11.html
Reference data Toyota KOSEN(Japanese/English) Ariake KOSEN(Japanese/English) Information Message from the President Introduction School History Educational Objectives Diploma Policy Curriculum Policy Syllabus of Mechatronics Engineering department Syllabus of Computer Engineering department Syllabus of Electrical and Electronics Engineering department Admission Policy More detail Organization Number of Faculty members Administrative Officials Organization Chart Department of Associate courses (หลักสูตรอนุปริญญาวิศวกรรมศาสตร์) General Education (การศึกษาทั่วไป) Mechatronics Engineering (วิศวกรรมแมคคาทรอนิกส์) Computer Engineering (วิศวกรรมคอมพิวเตอร์) Electrical and Electronics Engineering (วิศวกรรมไฟฟ้าและอิเล็กทรอนิกส์) Advanced course for Bachelor degree (หลักสูตรปริญญาวิศวกรรมศาสตร์) Production Engineering (วิศวกรรมการผลิต) Welfare Facilities and Organization for students Library Dormitory School Counselor Students Authorized and Current Enrollment Applicants and Entrants Students Hometowns Student Council Cooperation with Regional Communities Industrial Linkage Regional Interchange Research of teachers Facilities Campus Map Details of College Building Location Map
https://w.atwiki.jp/shells/pages/43.html
COM 読み方 : コム フルスペル : Component Object Model Microsoft社が提唱する、部品化されたプログラムを作成・利用するための基盤となる技術仕様。 特定の機能のみを持つプログラム部品を組み合わせることでアプリケーションソフトの開発が容易になる。 この仕様に基づいてデータのやりとりができるプログラム部品のことをCOMコンポーネントと呼ぶ。 COMコンポーネントは開発に使った言語やコンポーネントのある場所などに拠らず、どの言語からでも、どこからでも利用することができる。 ネットワークを通じて別のコンピュータ上にあるCOMコンポーネントを利用する技術をDCOMと言う。 これらの技術はWindowsだけでなく、UNIXやMac OSにも移植されている。 コンポーネント開発が楽にできるよう改良された次世代のCOM+の開発が進んでおり、Windows DNAの中核技術として期待されている。 IT用語辞典 戻る